Top 10k strings from Quest Adventure (1992)(Hewson Consultants - Your Sinclair).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TZX] (TOSEC-v2007-01-01) /

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   4 You have no such thing.
   3 Nothing happens.
   3 I don't understand
   2 That's meaningless!
   2 That doesn't make sense.
   2 I don't know what 'IT' refers to.
   1 x         
   1 time you have copped it - I don't know if I can resurrect you again. There may be some risks, but would you like me to try?
   1 the woodcutter's back garden.
   1 the underground lair of the dragon.
   1 the south bank of a rapid river. You can see a small hut to the east.
   1 the pirate's room. There is a wooden table nearby.
   1 the low foothills of a great mountain range.
   1 the entrance to a maze. A sign above the door reads 'EXPERIMENTAL CURVED-SPACE ZONE AHEAD.'
   1 the entrance to a cavern in a low mountain to the north. There is a sign above the entrance which reads 'EXPERIMENTAL CURVED-SPACE EXCAVATION'
   1 the castle's entrance hall.
   1 the approaches to a bridge. There is a stone building to the south.
   1 the approach to an ornate wooden bridge. There is a little dwarf sitting here, and pinned to the bridge is a note reading:
   1 the approach to an ornate wooden bridge leading south.
   1 the Immortality Room.
   1 struck you but did no damage.
   1 someone's back garden. The grass is very long and looks like it might conceal something nasty.
   1 runs away from you!
   1 points out of a possible 600.
   1 photograph
   1 mindflayer
   1 is not currently available to you.
   1 is not a weapon!
   1 is fragile - you just broke it!
   1 is a dud - it won't do you any good!!
   1 hits in combat.
   1 dummy. You have damaged yourself in the attempt
   1 doesn't make sense here.
   1 did you no good at all. It must have been poisoned!
   1 cannot be engaged in combat. You will have to try something else.
   1 bsuperstrength
   1 broadsword
   1 an underground corridor with steps up.
   1 an underground cave. Far below is a winding stream, but there is no way down to it.
   1 an ornate but gloomy anteroom. The door to the south contains a grille, through which you can see a female shape.
   1 an open barren area.
   1 a woodcutter's lodge. There is an open door to the north and a trapdoor in the floor.
   1 a winding path in the mountains.
   1 a wide road which branches south.
   1 a wide road leading north and south.
   1 a wide corridor.
   1 a well-lit room. There is a door in the wall. A note above it says 'THE SCROLL IS HERE!'
   1 a very steep upslope.
   1 a very narrow path which branches west.
   1 a very narrow path sloping up to the north
   1 a twisted corridor.
   1 a tunnel underground. There are rough steps leading to a hole above and down into blackness.
   1 a track leading to darkness to the north.
   1 a three-way junction. A road sign erected here advises you not to go north.
   1 a thin room. There are many squashed bones around - the walls are closing in on you!!
   1 a thick forest.
   1 a study. You see a wizard. He says to you: 'For 5 gold pieces I will double one of your characteristics.'
   1 a storage room. In the centre is a large box.
   1 a steep downslope.
   1 a steep curving pathway.
   1 a stairway leading up and down.
   1 a small well-lit room. There is a tree growing in the middle.
   1 a small well-lit room.
   1 a small stone chamber. In the middle stands a huge iron chest.
   1 a small room.
   1 a small room with a parcel in the middle. A note on it says 'UNWANTED XMAS GIFT'.
   1 a small recess among the corridors. There is a machine here bearing the legend 'ACME OIL MACHINE'. Written below is 'PAY AND HOPE'. In smaller writing, someone has scrawled 'YOU NEED MORE THAN HOPE'
   1 a small forest.
   1 a small comfortable hut. A sign on the wall reads
   1 a roughly-constructed cave.
   1 a rough track. You see a path through some trees to the south.
   1 a rough track. To the north there is a dense wooded forest. The track leads west towards a house,  and for some way to the east.
   1 a rough track. The track runs east-west and also branches south here.
   1 a rough track.
   1 a rough track which splits north and south here.
   1 a rough track dividing west and south.
   1 a rough east-west track.
   1 a room with glittering walls. There is a small box nailed to the floor.
   1 a room with a large cast-iron safe at its south end.
   1 a room containing a safe built into the wall.
   1 a road which narrows to the north.
   1 a road running into a forest.
   1 a road leading to a gloomy old castle to the south.
   1 a road leading south to a forest.
   1 a river bank. There is a fast-moving river to the south.
   1 a pathway alongside a stream.
   1 a path which branches west and south.
   1 a path leading to a cave in the west.
   1 a narrow corridor. There is a large crack in the floor to the west. You could not walk over it.
   1 a narrow corridor.
   1 a low-roofed chamber. On the wall is a shelf, above which is inscribed 'LAY YOUR BOOK HERE'.
   1 a large well-stocked room. This room leads to the exit. Unfortunately, a huge Balrog disputes your right to leave and would like to mash you to a pulp -- Good luck!
   1 a large room. The walls are covered with paintings of flags, bearing the Jolly Roger symbol.
   1 a large room.
   1 a large dark smelly cave.
   1 a junction beside a large castle.
   1 a hut. On the table is a message carved in the wood. It reads 'LOST PROPERTY - OVER DWARF BRIDGE'
   1 a huge cavern. It is very dark here and it feels very cold. You see skeletons scattered around.
   1 a flat area. Way below to the east you see a cave entrance.
   1 a drawbridge leading up to a huge castle. The main door is closed; above it are inscribed the words 'THE CASTLE OOPS'
   1 a drawbridge leading south to the main gate of the Castle Oops.
   1 a dead end. The maze to the south is no longer in use and has been closed off.
   1 a dead end.
   1 a dark room. There is an ugly woman here - it is a 
   1 a dark corridor. There is a door to the east.
   1 a dark chamber. There is an ornate heavy box on the floor.
   1 a damp corridor. You hear water running below.
   1 a curving corridor.
   1 a crossroads. In the distance to the south a great peak rises, while you can make out buildings to the north and west.
   1 a corridor. There is a small hole above you.
   1 a corridor. There is a door to the east. A sign on it says 'OPEN'.
   1 a corridor. There are paintings of warriors on the walls.
   1 a corridor. The walls look very insecure.
   1 a corridor. The floor to the north contains a large crack too wide to cross.
   1 a corridor. Rough steps lead upwards.
   1 a corridor. Above the east door is a plaque reading: 'MAZE AHEAD - TAKE CARE'
   1 a corridor. A sign over the east door says 'LONELY DWARF NEEDS FRIEND - APPLY WITHIN'
   1 a corridor which bends east and west. There is a door to the south.
   1 a complex of corridors
   1 a comfortable wooden hut.
   1 a clearing. There is a wooden hut to the south.
   1 a clearing in the forest. There is a burrow-hole in the ground. A sign above the hole says 'THIS SIGN HAS BEEN READ'
   1 a clearing in the forest. There is a burrow-hole in the ground. A sign above the hole says 'NO ENTRY. CAVE BELOW STILL UNDER  CONSTRUCTION'
   1 a circular room. There is a rusted box in the floor.
   1 a cave. There is a skull etched onto the floor in front of you.
   1 a cave with shining walls. You see a box on the floor.
   1 a bridge. The river below has dried up. It is too far below for you to jump down.
   1 _enchantshield
   1 [longlight
   1 Your wand won't work while the dwarf is here.
   1 Your shield takes some of the blow.
   1 Your shield protects you and the blow bounces off.
   1 Your score is
   1 Your lamp will run out in ten minutes.
   1 Your lamp needs some oil first!
   1 Your lamp has just gone out!
   1 Your lamp has gone out. You need some oil.
   1 You were warned!
   1 You waved your wand at a corpse!
   1 You unroll the scroll. It says 'Well done, dummy - this is not the correct scroll.'
   1 You try to force the trapdoor for some time but have no success. After a while you give up, but the noise has awoken a centaur who has slept in the corner since eating the woodcutter. He looks at you expecting to have a tasty breakfast...
   1 You run around and flap your arms wildly, but to no avail.
   1 You read the phrase book. It seems to be just an ordinary Troll-English phrase book, but on page 20 you see the entry: 'TREE = Vampire'.
   1 You plunge into the river. Its speed is too much for you and it drags you downstream. Unfortunately, the water contains a potion which sends you to sleep and you quickly drown.
   1 You open the box. An arrow shoots out and plunges deep into your heart. Better luck next time!
   1 You open the box, a purple mist floats up and engulfs you. As it clears, you see a note in the box. You read it with horror - it says: 'This box contains a time acceleration gas'. As you read, you quickly age by 200 years and fall down dead.
   1 You open the box and look inside. You search for some time but find nothing.
   1 You notice: 
   1 You need the long key
   1 You may go
   1 You manage to stick a sword between the walls and get out in time to see it crushed.
   1 You jump up and down on the spot. It does you no good
   1 You jump off the ledge, but do not have the strength to reach the other side. You plunge down the crack to your death.
   1 You have wounded
   1 You have no wand.
   1 You have no
   1 You have killed it!
   1 You have killed
   1 You have destroyed
   1 You have blasted
   1 You have been struck by
   1 You have achieved the rating of
   1 You don't know that spell!
   1 You don't know any spells.
   1 You dive in and manage to swim the river under the protection of your ring.
   1 You clear the crack in one mighty bound.
   1 You clean the picture. It is the map of the Kingdom of Rog which you seek. Congratulations, you have completed your quest.
   1 You cannot use magic here.
   1 You cannot learn this spell.
   1 You cannot fight with
   1 You cannot climb anywhere.
   1 You cannot attack
   1 You cannot afford it!
   1 You can't unlock a door with that!
   1 You can't read that.
   1 You can't pick up the
   1 You can't get
   1 You can't do that to the
   1 You can see:
   1 You can cast:
   1 You are transported..
   1 You are so heavy that you cannot even get off the ground!
   1 You are now moving
   1 You are not strong enough.
   1 You are not skillful enough.
   1 You are not allowed to lock things.
   1 You are not allowed to close things.
   1 You are not a wizard!
   1 You are in
   1 You are carrying
   1 You already know that spell.
   1 Xmagicglow
   1 Would you like me to try to bring you back to life?
   1 With what???
   1 Which spell?
   1 What with?
   1 What do you want to
   1 Wave what???
   1 Wave what?
   1 Wait around a while
   1 VERIFY FAILED.
   1 Unlock what???
   1 Unlock what?
   1 Two painted warriors spring to life before your eyes.
   1 Try opening it
   1 Through the window to the east, you can see a track leading into the distance.
   1 This is the
   1 There is something stopping you getting to the safe
   1 There is something solid here.
   1 There is nothing on sale here.
   1 There is no water to swim in here!
   1 There is no water that way.
   1 There is no route leading
   1 There are no locked doors.
   1 The wrapping falls away to reveal a large bracelet
   1 The wizard offers a wand to assist you on your quest.
   1 The wizard is not amused. He throws a firebolt at you which reduces you to a pile of burnt ashes.
   1 The wicked master of darkness demands that you answer the following question, or you shall be sent whence you came...
   1 The walls quickly rush in and crush you.
   1 The tree comes to life and attacks you...
   1 The skull glows and shoots a firebolt at you.
   1 The scroll says: 'What is needed is a slight change'.
   1 The safe opens. You look inside and are surprised to see a troll leap out at you...
   1 The repairmen around here work on 8-minute shifts.
   1 The machine takes your money. Unfortunately, it is out of order.
   1 The machine swallows your money. A little dwarf rushes in, fills your lamp and rushes away.
   1 The machine is repaired every 8 minutes or so
   1 The following character types are available:
   1 The dwarf sees you rubbing the lamp. Fearing that a genie will appear and strike him down he takes flight.
   1 The dwarf laughs at you. 'I fear not that lamp for it has no genie. One gold piece if you wish to cross.' he says.
   1 The dwarf accepts your gold piece, thanks you and ushers you onto the bridge.
   1 The door resists!
   1 The door opens. A genie floats out and says: 'I am the genie of the lamp. For many months I have been seeking my lamp, stolen from me by the Dragon, who locked me in this safe. As a token of my gratitude, I leave you this small lamp.' He flies away.
   1 The cowardly
   1 The box opens easily, but sets off a burglar alarm, and an army of nasty trolls rush in eager for your blood...
   1 The book is very old. Most of the pages are yellowed and unreadable. All you can make out is a sequence of symbols reading 'NWNESORSNWESS'.
   1 The Medusa looks at you, but sees only your mirror, and turns to stone.
   1 The Medusa looks at you and turns you to stone
   1 That would not be wise. It has not been done.
   1 That would be a waste of strength
   1 That key does not fit the lock.
   1 That item is not in stock.
   1 That has already been done!
   1 That did you a power of good!
   1 Tell me where you want to go.
   1 Tell me where to go
   1 Tell me what!!
   1 Tell me what to ready
   1 Tell me what to open!
   1 Take precautions - reflect on it
   1 Swim where?
   1 Super Dungeon Master
   1 Strength    
   1 Something moves in the undergrowth.
   1 Some loose rocks fall down onto you.
   1 Sampled by Erik.Kunze(a)muc.de
   1 START TAPE & PRESS A KEY.
   1 SOUTHLANDS TOLL BRIDGE CONSTRUCTED A LITTLE WHILE AGO TO HELP WOULD-BE HEROES.
   1 Right, that's your lot. You are definitely dead now.
   1 Read what?
   1 REWIND FOR VERIFY
   1 Quest Adventure
   1 Quest     =
   1 Press a key to start
   1 Pickpocket's Familiar
   1 Paths lead
   1 PLEASE PAY THE DWARF ONE GOLD PIECE.
   1 Oops! That seems to have finished you off.
   1 Oh dear, that
   1 OK, you are alive again- you may notice a few differences.
   1 Nothing happens
   1 Not you again!!
   1 Not allowed!
   1 Minor Adventurer
   1 Luck        
   1 Load failed. Please rewind tape and start again
   1 Kill the warrior first
   1 It's dead!
   1 It misses.
   1 It just killed you off...
   1 It is not locked!
   1 It is already open
   1 Inside the box you see... a scroll
   1 I'm afraid you cannot collect things here.
   1 I see nothing to open there
   1 I dont know which weapon you want to use.
   1 I don't understand.
   1 I don't understand your weapon.
   1 I don't understand why you have typed
   1 I don't understand whom you want to fight.
   1 I don't understand where you want to go!
   1 I don't know who you want to fight with!
   1 I don't know how to do that here.
   1 I don't know how to do that here
   1 I cannot yet obey
   1 I cannot see a door to open there.
   1 I cannot open it - it is locked
   1 I cannot open anything here.
   1 I cannot help you with information about:
   1 I cannot give you a hint here.
   1 I cannot do that.
   1 He takes it and runs off
   1 HELP describes weapons which you are carrying or monsters in the vicinity. Type 'help' followed by the name of the object. eg 'help shield'. HINT gives a cryptic clue should you get stuck.
   1 Grovelling won't do you any good!
   1 Get some help before going in
   1 Get out fast
   1 Gamedump02P
   1 Gamedump01
   1 Find the ring. It has magical properties.
   1 Failed Plunderer
   1 Eat well before proceeding
   1 Dwarf Dodger
   1 Dungeon Master
   1 Dungeon King!
   1 Don't believe all you read
   1 Dexterity   
   1 Danger lurks nearby
   1 Current status:
   1 Curiosity killed the cat
   1 Constitution
   1 Clean what?
   1 Classic. I suppose you expect a genie to appear and grant you three wishes! The genie is not at home, but his lamp still has some useful properties - in the right place.
   1 Choose a character (1 to 5)
   1 Charm       
   1 Cave Crawler
   1 Be on your guard!
   1 Be more careful this time - I don't know if I can do that again.
   1 As you open the door, you see a warrior with a long sword. He surprises you and with one accurate blow he removes your head.
   1 As you open the chest you are engulfed by clouds of smoke. You fear that it might harm you, but as it clears you feel much better.
   1 Another go (y/n)?
   1 An evil character jumps out at you! 'I shall relieve you of this heavy gold' he says and runs off.
   1 An everyday object will do the trick.
   1 An elf walks in. He throws an axe at you.
   1 Adventurer, Second Class
   1 Adventurer, First Class.
   1 Adds        
   1 A sword has unusual uses when things get pressing.
   1 A stink bomb drops on you from above.
   1 A spider springs out at you!
   1 A mysterious force emanates from the book. You feel fitter.
   1 A little dwarf wanders past saying:
   1 :inventory
   1 7Taken from YS77 / May 92
   1 5  Simpleton
   1 4  Fighter
   1 - you will have to get rid of something before you can carry it!
   1 (extinguish
   1 'What you seek lies in a gloomy castle to the west.'
   1 'Time is short'
   1 'One gold piece please' says the dwarf.
   1 'Nice day for a stroll!'
   1  HEWSON CONSULTANTS 1983           
   1   THERE'S NO PLACE LIKE HOME.
   1                       *
   1                                     u
   1